Pre-Order PROTOTYPE 2 to Secure Your Free RADNET Access to Over 55 Pieces of Additional Content!

Radical Entertainment once again ramps up the studio’s signature over-the-top mayhem with the announcement of PROTOTYPE® 2’s RADNET Edition content. Planned to launch on April 24, 2012 from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), a limited number of the launch quantities of PROTOTYPE 2 on PlayStation®3 computer entertainment system and Xbox® 360 video game and entertainment system from Microsoft, will contain free access to RADNET via a one-time use code that gives fans 55 free pieces of additional content delivered for seven weeks following the game’s launch*. This weekly scheduled content will include in-game Events, Challenges, Avatar Items, Dynamic Themes and Behind-the-Scenes videos, as well as bonus Mutations for PROTOTYPE 2’s main campaign. Fans that participate in ALL of RADNET’s weekly challenges and events will unlock the ultimate shape-shifting reward…to be revealed in March 2012. PROTOTYPE 2’s RADNET Edition content will only be available for free while supplies last. For more information on RADNET, please visit http://www.radical.ca/radnet and check out the trailer below

“Radical Entertainment has always focused on bringing long lasting fun to its fans, and PROTOTYPE 2’s RADNET content is our way of rewarding the game’s most loyal supporters — the early adopters, the one’s who will replay it over and over again,” said Ken Rosman, Studio Head, Radical Entertainment. “We think this is great because we’re giving our fans hours of additional gameplay outside PROTOTYPE 2’s main narrative, and cool rewards — all delivered weekly following the game’s launch!”
The sequel to Radical Entertainment’s best-selling open-world action game of 2009, PROTOTYPE 2 takes the unsurpassed carnage of the original PROTOTYPE and continues the experience of becoming the ultimate shape-shifting weapon. As the game’s all-new infected protagonist, Sgt. James Heller, players will cut a bloody swathe through the wastelands of post-viral New York Zero with unparalleled locomotion, building up a vast genetic arsenal of deadly, biological weapons and abilities as they hunt, kill and consume their way toward the ultimate goal — to kill…Alex…Mercer!

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